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  Nightfire PC Walkthrough Mission Two  


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Misson 2: Airfield Ambush.
AIRFIELD AMBUSH (2)

James Bond 007, Nightfire Mission 2 (Airfield Ambush) Walkthrough synopsis:


Drake's private airfield is your way out 007. Unfortunately it is heavily guarded and well secured with powerful surveillance technology. Together, you and Agent Nightshade need to locate a means of escape. Your best bet is to use utmost stealth....


     
  Enjoy the short cut scene in freezing conditions where the female agent refuses to zip up her arctic suit. All respect to Bond for keeping his mind Focused on the matter in hand.

Head to the fencing, to the right of where your colleague waits. Follow the perimeter fence, easily avoiding the spotlights. Round the back you'll find the 'Enerad' generator. Use your watch to tell it the time and flick the switch inside. There's a grapple hook above you if you are interested, but it didn't exactly reward me with untold riches. Ironically though, it's another 'Rich' Bond secret.

...say hello to your fellow agent. She will explain the plan, you will instantly forget it and feel an urge to follow her.
Retrace your steps and say hello to your fellow agent. She will explain the plan, you will instantly forget it and feel an urge to follow her. Don't, keep Focusing 007. The guards are now aware of the problem with the generator and send a guy to check it out. Backtrack towards the fencing and when the guard finally appears, take him out with your dart pen once he is out of sight.

Thank the sleeping guard for his level 1 security pass (I slipped a £10 Woolworth voucher inside his jacket) and head to the left of the control tower. Jump the rail ahead of you and enter the 'Control Tower Administration' door on your left. I'm afraid this is a section where you need to look after your stealth. I have an issue with mental stealth, but let's not go there. There is a T-junction ahead of you. To the left is a guard that you can safely send to sleep with your dart pen; to the right is a security camera. Security cameras are no problem if they are looking in another direction or if you run underneath them to gather your breath.

*Handy Hint* Using the lean/peer keys (default '1' and '3') allows you to watch a camera without the worry of it spotting you.

There's nothing of interest in the offices located at the left of the T-junction, so just run underneath the camera on the right and take a breather. After composing yourself, you can smash the window right next to you and jump through it without detection. Exit this office by the far door to 'Administration'. Again exit by the far door, but you'll need to time your departure in accordance with the security camera watching this corridor. Rest in the alcove opposite. Neither the 'Conference Room' nor the 'Server Room' has anything of interest, however there is a 'Rich' Bond secret to be found in a drawer in one of these initial offices.

Use your leaning abilities to time the camera and pop across to the 'Utility Room'. I've no idea what is in the bag, but you get a 'Rich' Bond choral blast if you jump about to collect it. Next, skip (in a macho manner) into the 'Accounting' office for the simple objective of getting a better view of the next security camera.

Time your run, jump the sofas and get in position underneath the next security camera. Look up to observe the camera and when the time is right, make a break for the 'Records' office. Once in this room, smash the first window on your left through which you can see the 'Control Tower Access' door. Watch the camera and make a break for the flight of stairs to the right of the window.

All is quiet at the top of these stairs in the 'Control Tower Administration'. Smash one of the office windows on the left to get in and then 'negotiate' with the guards by slaying them. The level 2 security pass is now yours. Return back down the same flight of stairs and at the appropriate time, run underneath the security camera and Focus yourself on the 'Control Tower Access' door.

Bond negotiates with the guards.
*Problem Point* When the camera allows, run to the door and hit active/use on the access panel (NOT the door). This doesn't always work first time, and in some cases it appears that there may be a bug in the game with respect to various hardware. Give it several attempts, sometimes it works first time, on other occasions it can take 5 or 6 retries.

I hope you can still join me, if you can, close the door and ascend the stairwell. If you want to be flash (and save everyone one of us (© Queen), you could make a phone call at this point. If you do, you will be rewarded with a Bond 'Rich' move.

It does no harm to explore the 'Catwalk Access'. Three guards to kill and some sniper ammunition is your reward. Next thing you know, the cameras are off-line. Next it is the 'Control Tower' pinnacle. To reduce your damage you can lob two or three hand-grenades from the safety of the stairs, but the general idea is to be assertive. There's little point in applying for a UN security resolution in these situations. Whoops, bit of politics there (© Ben Elton).

As your mission objectives explain, your next duty is to shoot all 7 terminals and control panels in this room. Completion of this is signaled by a short cut scene. Go to the top of the stairs and face right as though you'd just ascended them. This is the sniper point you need in order to protect the blond piece. No hints, here... just kill them and when you've finished, pick off the two remaining guys on the roofs opposite. Retrace back down the stairs in order to leave the building you are in. You'll face new cannon fodder on the way back, so beware.

Once back in the main courtyard, head to the right of the snowmobile and enter the 'Main Warehouse'. 'Rich' is again kind enough to share the discovery of another Bond secret in a locked box in the nearby truck. This is a non-stealth area, so grease your Uzi (that's not a metaphor) and have fun. Look in all the gaps in the piled crates on your left; there are plenty of guards to injure. Plenty to explore here, but if you keep hanging a left sticking to the crates, you'll be well on track. If you go through the crate maze correctly, you'll be faced by a pile of girders (not Iron Brew), with three sections of tubing to your left. Crouch and go through the tubing to make friends with some more guards. If in doubt, talk about football. Once they say the word 'goalkeeper' you should kill them in an understanding yet violent manner. You may choose to get 'Rich' by ascending the crates on your right and retracing your steps, jumping from crate to crate in order to reach the secret arms storage. The final jump for this optional extra is a toughie, but you are rewarded with a Bond secret if you persevere.

There are two doors available to you now. The 'Primary Aircraft Hangar' door won't open, so head for the unlabelled door that leads to the 'Aircraft Parts Storage Yard' and pick up your required equipment on the way. This next arena is a tough battle. Once entering, your destination is to the far right, a door entitled 'Maintenance Garage'. You are now excited to see your goal... the 'Secondary Aircraft Hangar'. Cue cut scene.

Escape in the Plane
Don't be mislead by the talk of 'covering from the radar tower'. The easiest way to tackle this part of the game is to run towards the radar tower and introduce all the guards to your good friend, Mr. Death. Climb the first section of the radar tower ladder to trigger the 'Protect Agent Nightshade' objective, then immediately drop down and return to the plane to shoot all the oncoming guards as they pile through the doorway. Once refuelling is complete the objective about protecting the plane is insignificant. Just keep up with it and when the plane taxis to the end of the runway and all you need to do is approach it before it takes off. Approach it from the front or side, if you run after it from behind it will always be out of your reach. Cue pointless cut scene. What's the story with the cut scene graphics quality? Have they transferred them to VCD, copied them to a VCR, then used a video capture card to record the finished footage?


Game Walkthrough by Mr. Mike Smith. Thanks to 'Arsetound', 'Pregaming' and 'Gameguru' for the encouragement and help. Additional Bond moves and secrets are credited to 'Rich'.

Additional Updates by [OO9].

Revision 2.8


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