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  (1) Rendezvous
  (2) Airfield Ambush
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  Nightfire PC Walkthrough Mission One  


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Misson 1: Rendezvous
RENDEZVOUS (1)

James Bond 007, Nightfire Mission 1 (Rendezvous) Walkthrough synopsis:


The world is once again in need of your of your talents 007. Phoenix International Corporation, run by the international green industrialist Rafael Drake , has been entrusted with dismantling the warheads throughout the world. These have been billed as being philanthropic in nature, but we realise he has more sinister motives. Intelligence implicates Drake in organising the theft of secret component of the missile guidance hardware intended for the U.S. Space Weapons Platform. Unfortunately Drake has been very careful to keep his plans well hidden. This is where you come in 007, Drake is throwing a gala event in his Austrian castle and we have reason to believe that the party is a cover for a secret meeting with his conspirators. I need you to leave immediately for Austria. Infiltrate the party at the castle and learn what you can.

Good Luck 007...


     
 
  Section 1  


There are a few ways to get into the castle. The straightforward way is to drop on top of the truck as it passes underneath the archway structure you parachute onto.

Bond descends onto Drake's castle with a halo jump.
How rude of me, I'm forgetting introductions. Please meet 'Rich' (a dedicated player from the Neoseeker forums). 'Rich' is your guide to secrets and Bond moves and at this very point, 'Rich' points out that jumping on top of the truck will award you with a Bond move (signified by the Bond choral blast)

Using the truck-top method, will take you all the way up to the main entrance, you may need to kill some guards if you are spotted. Ooh, before I forget, don't forget that you mustn't forget that you will need to hit use/activate to open doors in this game. Glad I didn't forget that.

If you miss the truck, just walk up to the castle with an unstealthy Rambo-esque attitude and introduce bullets to anything that gets in your way.

A more interesting approach is to sneak up the road to the next archway and use your laser watch to burn the padlock on the door.

...perform a monkey climb across the washing line for a Bond move.
There's a guard on the walkway above the arch but you can sneak behind him, through the door, up the ladder and perform a monkey climb across the washing line for a Bond move. Then it's a case of working your way around the perimeter of the castle. There's a tricky section where you need to edge along with your back to the wall, and another section with a patrolling spotlight. As the path ends, you'll get a message from 'Q' announcing that you can grapple onto the metal hook on the balcony above. You grapple using your mobile phone gadget and it's wise to familiarise yourself with this technique for later on in the game.

  Section 2  


Now you simply need to find a switch to power the lock mechanism to open a secure door leading further inside the castle. The 'Energy' switch you are looking for is found at the far end of a small courtyard with a fountain. There's a small flight of stairs to the door and a guard is visible through the window.

There's another lever switch on an outside generator that knocks the power out to the nearby spotlights. In this same area, see if you can see another grapple hook for a 'Rich' Bond secret.

Explore the area, killing any guards who get in your way. Be sure to visit the top of the largest tower to collect the sniper gun. Now proceed through the security door and sneak or battle your way up the stairs to the patio doors to watch the short cut scene.

  Section 3  


Drake speaks to his guests.
Welcome to the party. Don't be intimidated by the bouncers, just walk down the corridor, past the beefcake, through the double doors to the main party area and enjoy the cut scene.

Follow the balcony all the way round, past the windows to where Drake made his heart-warming speech and then down the stairs in order to mingle. Getting your 'Q' gadgets is simply a case of approaching the one and only waiter and pressing the action/use key. Use the cigarette 'Felix' lighter to take the photos as requested.

*Problem Point* As described in the hints, you must approach the subject and get them to look at you in order to take the required close up head shot. If you take a successful snap you will get a countdown message e.g. "5 subjects remaining". For some unknown reason, I found things easier if the first photo subject is the blond in the short black dress. One of the women has a suspicious similarity to Halle Berry.

Now you can go back up the stairs and through the double doors where Drake gave his welcome. Enter the library and enjoy the cut scene, the snog and the double-entendres. Up the spiral staircase, through the double doors and into the artefact/gallery room with the guards. Sod stealth, you could do with some weaponry. You should be able to drop all the guards using your dart pen or electric stunner. Arm yourself with anything they donate.

Follow the corridor to the red gallery with the walkable beams, fireplace and guard. Lose the guard because your Q-Specs (in x-ray mode) will reveal something behind the picture to the left of the fireplace. How do you get behind the picture? Some sort of secret lever I would have thought. The safe is no match for your laser watch and you now have the documents requested by 'M' and another 'Rich' Bond secret.

The voice of 'M' incidentally is quite a reasonable impersonation of Judi Dench and Bond is not far the relaxing sound of Pierce Brosnan. As for 'Q', well, John Cleese is John Cleese and that will never change. Perhaps they should have tried to do a Desmond Llewlyn?

Continue in a linear fashion to the balcony overlooking the meeting and move close enough to trigger the cut scene. Relieve your stress with a gung-ho gun battle, making your way downstairs and through the bookshelf door to the stone steps.

  Section 4  


No problems here. Laser watch the padlock for equipment boost, kill the guards and thank them for better weaponry. Flick the switch to give power to the cable car, and be sure to check the crates before entering the cable car, there's ammo and an essential rocket launcher. This will come in handy in 27.3 seconds from now. Enter the cable car and nudge the switch.

Just when you were enjoying the view, the cable car stops and is ambushed. Looking back up to the cable station, there are two guards firing at you. It's a good idea to send them on their way as you hear the sound of an incoming chopper. The chopper can be easily dispatched with 2 or 3 direct rocket hits, but the problem is getting a good clear shot. It's easily heard but hard to be seen, so keep looking out of all windows until you catch sight of it. Once you know where it is, try to estimate where it is heading for when it goes out of view. Allow for the launch/impact delay when firing rockets, in other words, the closer the target is, the more likely you are to hit it. If you missed collecting the rocket launcher, the chopper can be brought down by conventional fire if you work hard enough. The chopper takes a skydive and you take a cut scene. Double-entendre time again.


Game Walkthrough by Mr. Mike Smith. Thanks to 'Arsetound', 'Pregaming' and 'Gameguru' for the encouragement and help. Additional Bond moves and secrets are credited to 'Rich'.

Additional Updates by [OO9].

Revision 2.8


Go To Mission 2

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