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Nightfire Skins and their creation |
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Making your own skins for Nightfire can be a lot of fun and
you don't need to be artist either to create good ones. The Skins,
like all the textures in Nightfire can be edited with a little
know how, to create new ones or amend the existing ones. To edit
the skins you will need the skins themselves and some graphics
software.
So what are Skins? and how do you edit them?
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Picture
A
A skin is a texture that wraps around a character model
(Picture A). A character model (.mdl file) is file that contains
information about a solid object, e.g. mp_MI6_tux.mdl (Picture
B). Skins looks a bit odd when you view them for the first
time as they are flattened out, each Nightfire skin is laid
out into sections and the model file has information to choose
which sections of the skin to use for different parts of
the character.
When you edit the skins some parts are easier to do than
others, the body part of the skin is hard to do, as the front,
back, arms, legs and sides are all next to each other, so
when you change individual parts you have to be careful not
to overlap into the next section. Also each skin is laid
out differently, the head for the castle guard for example
is in the top right of the skin, where as it's in the bottom
left for MI6 Tux.
To get the skins from the NIghtfire game you can use one
of these tools. Alura
and Zoe are two small programs that unpack and repack
the Nightfire Assets file. Alura and Zoe where made by ALhexx.
Another program that can be used is Dragon
unPACKer. This program allows you to choose which parts
of the assets file that you wish to unpack.
Picture
B
Picture B is the mp_MI6_tux.mdl file with a skin texture
that is completely white, to show the different edges and
surfaces a character model file has.
Picture
C
The Skins in Nightfire are 24 bit .png files ( for a detailed
description of .png files see here )
, so to edit them you will need some graphics software that
can handle the .png file format like Jasc
(Corel) Paint Shop Pro or Macromedia
(adobe) Fireworks, there are also freeware graphic editors
that you can use .
Next you will need the Skins themselves and know what to
do with them. Use one of the tools above (Alura and Zoe or
Dragon Unpacker) to extract all texture files to your hard
drive and you can download this
list that shows complete file structure for the Bond
Folder (so you know where to put the edited files) for all
the Nightfire textures.
Now that you have the skins, load the alura_mp skin into
your graphics editor to have a look at it. Alura_mp is a
good one to start with as all the sections are close together,
but are easy to distinguish apart. If your editor has something
that measures pixels in some way it is worth mapping out
where each section of the skin starts and stops (see picture
C). Alura's shorts start at 0 pixels from the left and 433
pixels from the top and measure 256 pixels wide by 79 pixels
high. Copy and paste your chosen section into a new image
and work on it from there. Once you have finished editing
the section paste it back into the skin in the same position
and have a look in Nightfire to see what it looks like. (
You should have the bond folder structure by now from the
link above, all the Multiplayer skins should go into this
folder bond\models\textures . If
the folder[s] do not exist you will have to make them). If
you paste the edited section back into the skin higher than
it should be it will cover up parts of Alura's stomach and
back and that will show in your new skin when you view it.
Original
Shorts
Edited
Shorts
Alura
With New Shorts
When you view your newly created skins, they will only
appear on the PC that they are installed on, as they are
replacing the the default skin in the assets file. If you
want your friends to view them they will have to install
them onto their own PC's. There are different ways you can
view the skins on your own PC to see what they look like.
Having 2 PC's is an advantage as you can install Nightfire
on both and make a LAN game to view them, or edit the skins
on one PC and view them on the fly, on your Nightfire PC
by using the command r_flushtextures .
Some of the models are made to fit clothing that have long
sleeves and trouser legs. If you look at picture B you will
see that where bonds wrists and ankles are, they are very
chunky so that his suit/tux fits correctly. Alura though
has much slimmer ankle's and wrists as there is no bulky
clothing over them. So if you wanted to change part of character
body from clothes to skin you will have a problem. There
are ways around that though with a bit of imagination.
If you want to edit the skin tones in the alura_mp skin file
it can be a bit tricky, as both the arms and the legs are
next to each other. In other skins where the clothing is
all the same colour it's even harder to define, so it is
a case of trial and error until you get it right.
Picture
D
by Taylor Lehotan
Season
5, Episode 21. Jack retrieves the evidence to seal President
Logan's fate.
Creating new faces gives your character a completely new
look even without editing the rest of the skin. Picture
D is a of Jack Bauer (Kiefer Sutherland) from the 24
series.
...The next part is really up to you... just let your imagination
rip and decide what you would like to change?
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