OO9 Fair Play | Nightfire Bond League (NFBL) | Nightfire Forum | NC NFBSP: Nightfire BSP Source
     
     
 Home
 
 Bookmark This Site
 Site Updates
 Site Help Site Help
 Site Polls
 Link To Us
 
 Nightfire Info:
 Commands
 Nightfire FAQ
 Nightfire 1.1 Patch FAQ
 Gadgets
 Maps
 Music
 Weapons
 FoC

 Nightfire Tutorials:
 Console
 Script building
 Skin creation



 [OO9] Server

 Walkthrough:
  Introduction

  (1) Rendezvous
  (2) Airfield Ambush
  (3) Uninvited Guests
  (4) Phoenix Rising
  (5) Hidden Agenda
  (6) High Treason
  (7) Island Getaway
  (8) Zero Minus
  (9) Re-Entry

 Downloads:
  [OO9] &
  `OS>007bond007
  Tools

  Patches And Fixes
  Mods
  DM Maps
  CTF Maps
  Gaming Tools




 Secret Services:
  MI6


 Links:
 Nightfire BSP Source
 Nightfire matches
 NFBSP Wiki
 Map/Mod Sites
 Fan Sites
 Resource Sites
 Servers & Hosting
 Clan Listing
 James Bond Sites
 Other Game Sites

 Forums:
 Nightfire Forum
 Gearbox Forum
 MI6 Forum
 Commander Bond.net







 
  Nightfire PC Commands  


Multiple Arcade Machine Emulator


Nightfire commands are used for changing different environments of the game or changing how a player relates to a game. They are split into two types in the game, Command Variables (cvars) and Command Functions. Command Functions are commands that generally operate as on or off switches and Command Variables work as varying the scale of the command, for example mouse sensitivity could be 1.5, 1.6 or 0.5. The higher the number the greater the sensitivity of the mouse is.

All the Nightfire commands below have been split into sections with both Functions and Variables mixed together, so if you are looking for something particular, it should be easier to find. Some commands only work in the single player game for Nightfire, where as other commands will work for both single and multiplayer games. You can use these commands either by typing them into the console and or load them via the Nightfire .cfg files.

Nightfire was built on the Half Life engine so the majority of the commands where used again for the Nightfire game engine. Some commands however where left over so may not work.

Nightfire commands compiled by [OO9] and 'OS007bond007. Last updated 07/05/06

Camera | Environment | Graphics | Information |
Keyboard, Mouse and Joystick | Miscellaneous | Server | Skill | Cheats

  Nightfire PC Server Commands  


HO = Server Host usage only
HC = Client and Host usage
C = Client usage

Server commands are the most used in the game for obvious reasons. The commands can be placed in the configuration files (.cfg), server.cfg, listenserver.cfg, autoexec.cfg etc, or typed in the console to get the desired result.

Addbot HO Usage addbot "Nightfire bot name" "Your name of bot" "bot Skill" [Bot Skill 1 Easy, 2 Medium, 3 hard]. Adds bots to your server, addbot on its own will automatically add a MI6 bot or alternate in Auto teams mode.
bot_list HO Usage bot_list "[Name],[Model],[Skill],". Displays or sets the custom bot list. Name for bot name, Model for bot model Nightfire Models Information , Skill for bot skill level. A comma , must be used in-between each option, after each bot added and at the end. E.g."MI6 Tux,0,2,Alura,3,1,"
bots_mode HO Usage bots_mode "0" off "1" manual "2" automatic. When set to 0 no bots will be active. Set to 1 only bots you have chosen in the GUI or bot_list will be active. Set to 2 this will fill the server 60% with automatic bots.
changelevel HO Usage changelevel "map name". Starts another map while in the game without kicking out the other Players.
changelevel2 HO Usage changelevel2 "map name". Loads a single player map.
cl_cmdrate C Usage cl_cmdrate "30". Sets the number of times per second a client will send updates to the server.
CL_Disconnect HC Usage cl_disconnect. Disconnects the client from the server.
cl_dlmax C Usage cl_dlmax "128". Sets max number of KB to download from server at any one time.
CL_FullServerinfo   Usage CL_FullServerinfo.?
cl_latency   Usage cl_latency "-0.0". ? hold your ping stable (-0.5 * desired ping)?
cl_lc C Usage cl_lc "1" on "0" off. Sets whether or not you want lag compensation from the host or not. See sv_unlag.
CL_Listen HO Usage cl_listen [IP]. Connects the server to a multicast group such as the gamespy network.
cl_lw HC Usage cl_lw "1" on "0" off. Sets whether the weapon animation's and sounds are played client side or the client waits for the server to confirm the shot. Default on.
cl_name HC Usage cl_name "user name". Changes the users name for Multiplayer games.
CL_Rate HC Usage cl_rate. Displays the client to server transmission rate.
cl_resend C Usage cl_resend "6". Sets resend count (the number of times to attempt to resend packets).
CL_Retry C Usage cl_retry. Retries to connect to the currant server up to 4 times.
cl_showfps HC Usage cl_showfps "1" on "0" off. Shows the frames per second on screen during the game.
cl_showmessages C Usage cl_showmessages "1" on "0" off. Enables display of game messages.
cl_shownet HC Usage cl_shownet "1" on "0" off. Toggle the display of information about network packet transmissions.
cl_slisttimeout HO Usage cl_slisttimeout "10". Sets the time-out for the slist
cl_teamname C Usage cl_teamname "New Team". Sets the client team name. Not used as team names are fixed to MI6 and Phoenix.
cl_timeout C Usage cl_timeout "120". Sets the inactivity time client side before client is disconnected from a server.
cl_updaterate C Usage cl_updaterate "20". Sets the number of times per second a client will request updates from the server.
clientport HC Usage clientport "26005". Sets the client port for connecting to games. Default 26005.
CMD_ForwardToServer HO Usage cmd_forwardtoserver. Internal command used for sending host messages to the server. Unavailable in the console.
con_clear HC Usage con_clear. Clears the contents of the Console.
Con_Debug HC Usage con_debug. Use once to enable and use again to disable. All the console contents between con_debug being enabled and disabled are written and appended to the qconsole.log. The qconsole.log file if not already present will be created in the ..\ea games\Nightfire\bond folder.
Con_HideConsole HC Usage con_hideconsole. Closes the console.
con_toggleconsole HC Usage con_toggleconsole. Default ` Key. Opens and closes the console when enabled.
con_writeconsole HC Usage con_writeconsole "yourname.txt". Copy's the contents of the console to a text file in the bond directory
connect HC Usage connect [IP]. Connect to local or public server.
console HC Usage console "1" on "0" off. Enables the use of the console. The console is drop down screen which allows you to view and change game information while in the game.
coop HO Usage coop "1" on "0" off. Sets co-operative play mode ON or OFF, this has been replaced with mp_teamplay.
ctf_autoteam HO Usage ctf_autoteam "1" on "0" off. When on automatically assigns new players to teams.
ctf_capture HO Usage ctf_capture "12". Sets the flag limit for CTF games. Set to "0" for no limit.
deathmatch HO Usage deathmatch "1". Sets the type of Deathmatch that you wish to play. Only setting 1 works and is default for all maps. Weapons staying after pick has been replaced with mp_weaponstay.
defport HO Usage defport "26015". Sets default connection port for hosting games.
fakelag HC Usage fakelag "0". Simulates more lag at increasing values. Only possible if sv_cheats set to 1.
fakeloss HC Usage fakeloss "0". Simulates packet loss at increased values. Only possible if sv_cheats set to 1.
fps_max HC Usage fps_max "100". Sets the max amount of frames per second that are allowed.
fps_modem HC Usage fps_modem "0". This command has been replaced by the fps_max command.
Host_Addbot HO See Addbot
Host_Changelevel HO See Changelevel
Host_Changelevel2 HO See Changelevel2
Host_FullInfo   Usage host_fullInfo. ?
Host_Kick HO See Kick
Host_Kill HO See Kill
Host_KillServer HO Usage host_killserver. Stops the server but does not terminate it.
host_killtime HO Usage host_killtime "0.0". Same as quit but starts a countdown by the specified amount before it exits Nightfire completely.
host_limitlocal HO Usage host_limitlocal "1" on "0" off. ?
Host_Map HO See Map
Host_Maps HO See Maps
host_name HO Usage host_name "Your game name". Changes the name of host server.
Host_Ping HO See Ping
host_profile HO Usage host_profile "1" on "0" off. Displays the number of clients connected and their network latency.
Host_Reconnect HO See Reconnect
Host_Reload HO See Reload
Host_Restart HO See Restart
Host_SetInfo HO See Setinfo
host_speeds HO Usage host_speeds "1" on "0" off. Displays Host FPS, network latency, transfer rates, rendering rates and number of entities for the map.
Host_Status HO See Status
Host_Status_Formatted HO Usage host_status_formatted. Shows all the current players user names latency & IP's.
Host_Tell HO See Tell
HostMap HO Usage hostmap "dm_knox". Displays the currant map name, (not always accurate).
hostport HO Usage hostport "0". Sets the host connection port, this has been replaced with defport
ipclientport HO Same as clientport
iphostport HO Same as defport
ipname HO Usage ipname "123.123.123.123". Used to specify which network address the networking system uses to communicate on. You only need to change this if you have a multiple IP set up.
ipxclientport HO Same as clientport but for IPX networks.
ipxhostport HO Same as defport but for IPX networks.
Kick HO Usage kick "Player name" or "userid [#4]". Kicks a player from the game by name or userid.
Kill HC Usage kill. Kills player (player suicide).
list HC Usage list. Lists local servers found by slist.
lservercfgfile HO Usage lservercfgfile "name of normal server.cfg file". Sets the name of the normal server configuration file. Default listenserver.cfg.
map HO Usage map [map name]. Changes the map. Use changelevel in scripts and console use map in mapcycle file.
mapcyclefile HO Usage mapcyclefile [filename.txt]. Sets the name of the Map Cycle text file. Default mapcycle.txt.
maps HO Usage maps [map type] or [*]. Lists currant maps on server. Use maps ctf to list all ctf maps, use maps * to list all maps.
Master_Heartbeat HO Usage master_heartbeat. Sends a status packet to the master servers.
maxplayers HO Usage maxplayers "32". Sets the max players for the game (Can not be altered for current game).
model_dm HC Usage model_dm "5". Sets the preferred model used for playing DeathMatch Combat games. Set in the Nightfire GUI Multiplayer edit agent screen. Each model has it's own Number Nightfire Models Information .
model_mi6 HC Usage model_mi6 "3". Sets the preferred MI6 model used for playing coop games. Set in the Nightfire GUI Multiplayer edit agent screen. Each model has it's own Number Nightfire Models Information .
model_phx HC Usage model_phx "9". Sets the preferred Phoenix model used for playing coop games. Set in the Nightfire GUI Multiplayer edit agent screen. Each model has it's own Number Nightfire Models Information .
motdfile HO Usage motdfile [filename.txt]. Sets the name of the Message Of The Day text file. Default motd.txt. This is hard codded off in Nightfire.
mp_allowcharacters HO Usage mp_allowcharacters "1" is on "0" is off. Sets whether bots will appear in the game when playing single player maps in multiplayer games.
mp_chattime HO Usage mp_chattime "10". Sets the amount of time left to chat before the map resets/changes. Default is 10 seconds. E.g. normally players say "gg" (Good Game).
mp_defaultteam   Usage mp_defaultteam "0". ?
mp_falldamage HO Usage mp_falldamage "0" normal "1" Realistic fall damage. When on varied damage occurs depending of the height of the fall.
mp_flashlight HC Usage mp_flashlight "1" is on "0" is off. Barney and Gordons flashlight was not given to Bond, he uses Q-specs instead.
mp_forcerespawn HO Usage mp_forcerespawn "0" off "1" on. Makes Players automatically respawn when they have been killed. When off a player must click on their mouse to be respawned.
mp_fraglimit HO Usage mp_fraglimit "0". Sets the limit of kills during a game. 0 is unlimited.
mp_fragsleft HO Usage mp_fragsleft. Displays the amount of frags left before the game ends.
mp_friendlyfire HO Usage mp_friendlyfire "1" on "0" off. Players on the same team can harm each other.
mp_logecho HO Usage mp_logecho "1" on "0" off. When on displays the sv_serverlog information in the console.
mp_logfile HO Usage mp_logfile "1" on "0" off. When on writes the sv_serverlog information to a log file.
mp_multipower HO Usage mp_multipower "1" on "0" off. Allows players to pick up and use more than 1 powerup at a time.
mp_spamdelay HO Usage mp_spamdelay "2". Sets the time limit between messages in seconds.
mp_teamlist HO Usage mp_teamlist "MI6;Phoenix". Sets the team list for the game. This is fixed for displaying on the screen or for reports to MI6 and Phoenix.
mp_teamoverride HO Usage mp_teamoverride "1" on "0" off. Forces players to be equal in terms of teams, and will not let you switch if it makes the teams uneven. Replaced with ctf_autoteam.
mp_teamplay HO Usage mp_teamplay "1" on "0" off. Sets DM games to team play or free for all.
mp_timeleft HO Usage mp_timeleft. Displays the amount of time left in seconds if a time is set using the mp_timelimit command.
mp_timelimit HO Usage mp_timelimit "50". Sets the Multiplayer time limit of the game in minutes (Can not be altered for current game). Use "0" for no time limit.
mp_weaponstay HO Usage mp_weaponstay "1" on "0" off. Makes weapons stay after pickup (not Ammo).
multicastport HO Usage multicastport "26025". Sets the multicast port for use with cl_listen.
net_address HC Usage net_address "[IP] : [26015]". Displays the IP & Port of what you are connected as.
net_chokeloop   Usage net_chokeloop "1" on "0" off. ?
net_drawslider   Usage net_drawslider "1" on "0" off. ?
net_graph HC Usage net_graph "1" on "0" off. Shows FPS and transfer rates on screen.
net_graphpos HC Usage net_graphpos "1" Right, "2" Centre, "3" Left. Sets the position of the net_graph.
net_graphwidth HC Usage net_graphwidth "455". Sets the width of the net_graph.
net_log   Usage net_log "1" on "0" off. ?
net_scale HC Usage net_scale "5". Sets the net_graph's vertical scale. Not used in Nightfire.
net_showdrop   Usage net_showdrop "1" on "0" off. ?
net_showpackets HO Usage net_showdrop "1" on "0" off. Displays net packet transfer information both inbound and outbound for server and client.
password HO Usage password "[password]". Password protects the server. This has been replaced with sv_password.
Ping HO Usage ping. Displays the client ping times.
pingservers HC Usage pingservers. Sends a ping to local servers and lists them.
queryport HO Usage queryport "6550". Sets the query port for querying the server. Default 6550.
rate HC Usage rate [value]. Sets the data download rate from a server.
rcon HC Usage rcon [ command(s) ]. Remote server console (rcon). Allows clients to control a remote server by putting rcon before commands. E.g. rcon sv_gravity 100 will change the gravity on the remote server to 100.
rcon_address HC Usage rcon_address [IP]. Sets the rcon address (IP) for the host that you wish to connect to.
rcon_password HC Usage rcon_password "Your Password". For Host, sets the rcon password for the game. "" Is none/off. For Client allows rcon if you supply the correct password.
rcon_port HC Usage rcon_port [Port No.]. Sets the rcon address (Port) for the host that you wish to connect to.
Reconnect HC Usage reconnect. Reconnects to the currant server you are on.
Reload HO Usage Reload. Crashes game and gives this message "Mod_PointInleaf: bad model"
Restart HO Usage restart. Restarts the current game.
say HC Usage say "what ever you want". When using the dedicated server, use this command to talk to people in the game. When in a normal game and typing, for this word to show up put a + in front of it. E.g."what did you +say to him" would otherwise show on the screen as "what did you to him".
say_team HC Usage say_team "what ever you want". Same as say, but only your team mates can see it.
servercfgfile HO Usage servercfgfile "name of dedicated server.cfg file". Sets the name of the dedicated server configuration file. Default server.cfg.
Setinfo HC Usage setinfo. Lists the player info, character used, player name and bandwidth/transfer settings.
slist HC Usage slist. Searches for local servers and displays them as a list on the screen.
Status HO Usage status. Displays a list of players connected to the server, there ID, frags, time connected to the server, latency and IP.
stuffcmds HO Usage stuffcmds. Used to initialise client console commands from server.
SV_AddIP HO Usage sv_addip [time] [IP]. Bans a player from the game by IP for time amount specified. 0 is permanent.
SV_BanId HO Usage sv_banid [time] [wonid]. Bans a player from the game by wonid for time amount specified. All Nightfire players have the same id so is not used.
sv_challengetime HO Usage sv_challengetime "15". Sets time that is allowed to be taken connecting to your server by clients
sv_contact HO Usage sv_contact "name/e-mail/website". Used for a point of contact when querying the server with \\status\\. It was not included as an output in the query command though.
sv_consistency   Usage sv_consistency "1" on "0" off. When on forces file consistency?
SV_DropClient HC Usage sv_dropclient. Disconnects player from the server that they are connected to.
sv_failuretime   Usage sv_failuretime "0.5". ?
sv_filterban HO Usage sv_filterban "1" on "0" off. 1 enables the use of banning with sv_addip.
sv_lan HO Usage sv_lan "1" makes a LAN only game "0" makes an Internet game.
SV_ListId HO Usage sv_listid. Lists all the banned players that have been banned by sv_banid. All Nightfire players have the same id so is not used.
SV_ListIP HO Usage sv_listip. Lists all the banned players that have been banned by sv_addip.
SV_Localinfo HC Usage sv_localinfo [KEY] [VALUE]. Sets or displays local info settings.
sv_logrelay   Usage sv_logrelay "1" on "0" off. ?
sv_maxrate HO Usage sv_maxrate "0". Set the max data transfer rate in bytes per second for any one client on the server.
sv_maxspeed HO Usage sv_maxspeed "250". Sets the maximum speed allowed on the server for all players.
sv_maxunlag HO Usage sv_maxunlag "0.5". Sets the maximum amount of time (in seconds) that the netcode attempts to compensate for someone's ping, for use with sv_unlag.
sv_maxupdaterate HO Usage sv_maxupdaterate "60". Sets the max update rate clients can use for cl_updaterate.
sv_maxvelocity HO Usage sv_maxvelocity "2000". Sets the maximum velocity for all the players on the server.
sv_minrate HO Usage sv_minrate "0". Sets the min data transfer rate in bytes per second for any one client on the server.
sv_minupdaterate HO Usage sv_minupdaterate "10". Sets the min update rate clients can use for cl_updaterate.
sv_password HO Usage sv_password "Your Password". Sets the password for the host game. "" Is none/off. Can be done during the game for a lock in!
sv_rcon_banpenalty HO Usage sv_rcon_banpenalty "0". Works the same way as sv_addip but bans the IP for Rcon Hacking for the amount of time specified. See Here Rcon Hack.
sv_rcon_maxfailures HO Usage sv_rcon_maxfailures "10". Sets the maximum amount of failures before the rcon hack ban starts regardless of the time set in sv_rcon_minfailuretime.
sv_rcon_minfailures HO Usage sv_rcon_minfailures "5". Sets the minimum amount of rcon failures within the sv_rcon_minfailuretime time before the rcon hack ban starts.
sv_rcon_minfailuretime HO Usage sv_rcon_minfailuretime "30". Sets the amount of time in seconds that failed rcon attempts must occur before the rcon hack ban is applied.
SV_RemoveId HO Usage sv_removeid [wonid]. Removes a banned player from the banned list by wonid. All Nightfire players have the same id so is not used.
SV_RemoveIP HO Usage sv_removeip [IP]. Removes a banned player from the banned list by IP.
SV_ResetRcon   Resets all Remote Console settings?
SV_Serverinfo HO Usage sv_serverinfo. Displays the currant game directory, bond.
SV_Serverlog HO Usage sv_serverlog "On" or "Off". Creates a log file in the logs folder showing server and game information for each game.
SV_SetLogAddress HO Usage sv_setlogaddress [IP] [PORT]. Sets the log address IP and Port number.
SV_ShowServerinfo HO Usage sv_showserverinfo. Same as sv_serverinfo.
sv_timeout HO Usage sv_timeout "120". Controls how long in seconds before the server disconnects a client that has stopped responding.
sv_unlag HO Usage sv_unlag "1" on "0" off. Sets whether you want lag compensation for clients or not.
sv_unlagpush   Usage sv_unlagpush "1". ?
sv_unlagsamples HO Usage sv_unlagsamples "1". Sets how many of the client sent packets are averaged to find the ping time to compensate for, for use with sv_unlag.
SV_User HO Usage sv_user [Player Name] or [ID]. Retrieves client server and player settings info about selected player on your server.
SV_Users HO Usage sv_users. Lists connected players by user id, unique id and player name.
sv_waypoint   Usage sv_waypoint "1" on "0" off. Sets the use of waypoints/displays the waypoints or paths?
SV_WriteId HO Usage sv_writeid. Writes all the banned players that have been banned by sv_banid to file. All Nightfire players have the same id so is not used.
SV_WriteIP HO Usage sv_writeip. Writes all the banned players that have been banned by sv_addip. Banned IP's are stored in the listip.cfg file in the bond folder.
sys_ticrate HC Usage sys_ticrate "100". Controls the server frame rate. Default 100 variable used for NFDS pingbooster.
team HC Usage team "[team name]". Sets/Displays the team name for the player. Not used anymore as teams are fixed to MI6 and Phoenix.
teamchoice HC Usage teamchoice "1" MI6 "2" PHX. Allows players to change teams when autoteams is off.
Tell HO Usage Tell [Player Name] [Message}. Sends Private message to Client from Host. This is hard coded off in Nightfire.


> TOP OF PAGE <




 
  Legal Notices & Site Information
[OO9] Fair Play 2003 - 2010