| Addbot |
HO |
Usage addbot "Nightfire bot name" "Your
name of bot" "bot Skill" [Bot Skill 1 Easy, 2 Medium,
3 hard]. Adds bots to your server, addbot on its own will automatically
add a MI6 bot or alternate in Auto teams mode. |
| bot_list |
HO |
Usage bot_list "[Name],[Model],[Skill],". Displays
or sets the custom bot list. Name for bot name, Model for bot model ,
Skill for bot skill level.
A comma , must be used in-between
each option, after each bot added and at the end. E.g."MI6 Tux,0,2,Alura,3,1," |
| bots_mode |
HO |
Usage bots_mode "0" off "1" manual "2" automatic. When
set to 0 no bots will be active. Set to 1 only bots you have chosen in
the GUI or bot_list will be active. Set to 2 this
will fill the server 60% with automatic bots. |
| changelevel |
HO |
Usage changelevel "map name". Starts
another map while in the game without kicking out the other Players. |
| changelevel2 |
HO |
Usage changelevel2 "map name". Loads
a single player map. |
| cl_cmdrate |
C |
Usage cl_cmdrate "30". Sets the number
of times per second a client will send updates to the server. |
| CL_Disconnect |
HC |
Usage cl_disconnect. Disconnects the client
from the server. |
| cl_dlmax |
C |
Usage cl_dlmax "128". Sets max number
of KB to download from server at any one time. |
| CL_FullServerinfo |
|
Usage CL_FullServerinfo.? |
| cl_latency |
|
Usage cl_latency "-0.0". ? hold your
ping stable (-0.5 * desired ping)? |
| cl_lc |
C |
Usage cl_lc "1" on "0" off. Sets
whether or not you want lag compensation from the host or not. See sv_unlag. |
| CL_Listen |
HO |
Usage cl_listen [IP]. Connects the server to
a multicast group such as the gamespy network. |
| cl_lw |
HC |
Usage cl_lw "1" on "0" off. Sets
whether the weapon animation's and sounds are played client side or the
client waits for the server to confirm the shot. Default on. |
| cl_name |
HC |
Usage cl_name "user name". Changes
the users name for Multiplayer games. |
| CL_Rate |
HC |
Usage cl_rate. Displays the client to server
transmission rate. |
| cl_resend |
C |
Usage cl_resend "6". Sets resend
count (the number of times to attempt to resend packets). |
| CL_Retry |
C |
Usage cl_retry. Retries to connect to the currant
server up to 4 times. |
| cl_showfps |
HC |
Usage cl_showfps "1" on "0" off. Shows
the frames per second on screen during the game. |
| cl_showmessages |
C |
Usage cl_showmessages "1" on "0" off. Enables
display of game messages. |
| cl_shownet |
HC |
Usage cl_shownet "1" on "0" off. Toggle
the display of information about network packet transmissions. |
| cl_slisttimeout |
HO |
Usage cl_slisttimeout "10". Sets
the time-out for the slist |
| cl_teamname |
C |
Usage cl_teamname "New Team". Sets
the client team name. Not used as team names are fixed to MI6 and Phoenix. |
| cl_timeout |
C |
Usage cl_timeout "120". Sets the
inactivity time client side before client is disconnected from a server. |
| cl_updaterate |
C |
Usage cl_updaterate "20". Sets the
number of times per second a client will request updates from the server. |
| clientport |
HC |
Usage clientport "26005". Sets the
client port for connecting to games. Default 26005. |
| CMD_ForwardToServer |
HO |
Usage cmd_forwardtoserver. Internal command
used for sending host messages to the server. Unavailable in the console. |
| con_clear |
HC |
Usage con_clear. Clears the contents of the
Console. |
| Con_Debug |
HC |
Usage con_debug. Use once to enable and use
again to disable. All the console contents between con_debug being enabled
and disabled are written and appended to the qconsole.log. The qconsole.log
file if not already present will be created in the ..\ea
games\Nightfire\bond folder. |
| Con_HideConsole |
HC |
Usage con_hideconsole. Closes the console. |
| con_toggleconsole |
HC |
Usage con_toggleconsole. Default ` Key.
Opens and closes the console when enabled. |
| con_writeconsole |
HC |
Usage con_writeconsole "yourname.txt". Copy's
the contents of the console to a text file in the bond directory |
| connect |
HC |
Usage connect [IP]. Connect to local or public
server. |
| console |
HC |
Usage console "1" on "0" off. Enables
the use of the console. The console is drop down screen which allows you
to view and change game information while in the game. |
| coop |
HO |
Usage coop "1" on "0" off. Sets
co-operative play mode ON or OFF, this has been replaced with mp_teamplay. |
| ctf_autoteam |
HO |
Usage ctf_autoteam "1" on "0" off. When
on automatically assigns new players to teams. |
| ctf_capture |
HO |
Usage ctf_capture "12". Sets the
flag limit for CTF games. Set to "0" for no limit. |
| deathmatch |
HO |
Usage deathmatch "1". Sets the type
of Deathmatch that you wish to play. Only setting 1 works and is default
for all maps. Weapons staying after pick has been replaced with mp_weaponstay. |
| defport |
HO |
Usage defport "26015". Sets default
connection port for hosting games. |
| fakelag |
HC |
Usage fakelag "0". Simulates more
lag at increasing values. Only possible if sv_cheats set to 1. |
| fakeloss |
HC |
Usage fakeloss "0". Simulates packet
loss at increased values. Only possible if sv_cheats set to 1. |
| fps_max |
HC |
Usage fps_max "100". Sets the max
amount of frames per second that are allowed. |
| fps_modem |
HC |
Usage fps_modem "0". This command
has been replaced by the fps_max command. |
| Host_Addbot |
HO |
See Addbot |
| Host_Changelevel |
HO |
See Changelevel |
| Host_Changelevel2 |
HO |
See Changelevel2 |
| Host_FullInfo |
|
Usage host_fullInfo. ? |
| Host_Kick |
HO |
See Kick |
| Host_Kill |
HO |
See Kill |
| Host_KillServer |
HO |
Usage host_killserver. Stops the server but
does not terminate it. |
| host_killtime |
HO |
Usage host_killtime "0.0". Same as quit but
starts a countdown by the specified amount before it exits Nightfire completely. |
| host_limitlocal |
HO |
Usage host_limitlocal "1" on "0" off. ? |
| Host_Map |
HO |
See Map |
| Host_Maps |
HO |
See Maps |
| host_name |
HO |
Usage host_name "Your game name". Changes
the name of host server. |
| Host_Ping |
HO |
See Ping |
| host_profile |
HO |
Usage host_profile "1" on "0" off. Displays
the number of clients connected and their network latency. |
| Host_Reconnect |
HO |
See Reconnect |
| Host_Reload |
HO |
See Reload |
| Host_Restart |
HO |
See Restart |
| Host_SetInfo |
HO |
See Setinfo |
| host_speeds |
HO |
Usage host_speeds "1" on "0" off. Displays
Host FPS, network latency, transfer rates, rendering rates and number of
entities for the map. |
| Host_Status |
HO |
See Status |
| Host_Status_Formatted |
HO |
Usage host_status_formatted. Shows all the
current players user names latency & IP's. |
| Host_Tell |
HO |
See Tell |
| HostMap |
HO |
Usage hostmap "dm_knox". Displays
the currant map name, (not always accurate). |
| hostport |
HO |
Usage hostport "0". Sets the host
connection port, this has been replaced with defport |
| ipclientport |
HO |
Same as clientport |
| iphostport |
HO |
Same as defport |
| ipname |
HO |
Usage ipname "123.123.123.123". Used
to specify which network address the networking system uses to communicate
on. You only need to change this if you have a multiple IP set up. |
| ipxclientport |
HO |
Same as clientport but for IPX networks. |
| ipxhostport |
HO |
Same as defport but for IPX networks. |
| Kick |
HO |
Usage kick "Player name" or "userid
[#4]". Kicks a player from the game by name or userid. |
| Kill |
HC |
Usage kill. Kills player (player suicide). |
| list |
HC |
Usage list. Lists local servers found by slist. |
| lservercfgfile |
HO |
Usage lservercfgfile "name of normal server.cfg
file". Sets the name of the normal server configuration file.
Default listenserver.cfg. |
| map |
HO |
Usage map [map name]. Changes the map. Use changelevel in
scripts and console use map in mapcycle file. |
| mapcyclefile |
HO |
Usage mapcyclefile [filename.txt]. Sets the
name of the Map Cycle text file. Default mapcycle.txt. |
| maps |
HO |
Usage maps [map type] or [*]. Lists currant
maps on server. Use maps ctf to list all ctf maps, use maps * to list all
maps. |
| Master_Heartbeat |
HO |
Usage master_heartbeat. Sends a status packet
to the master servers. |
| maxplayers |
HO |
Usage maxplayers "32". Sets the
max players for the game (Can not be altered for current game). |
| model_dm |
HC |
Usage model_dm "5". Sets the preferred
model used for playing DeathMatch Combat games. Set in the Nightfire GUI
Multiplayer edit agent screen. Each model has it's own Number . |
| model_mi6 |
HC |
Usage model_mi6 "3". Sets the preferred
MI6 model used for playing coop games. Set in the Nightfire GUI Multiplayer
edit agent screen. Each model has it's own Number . |
| model_phx |
HC |
Usage model_phx "9". Sets the preferred
Phoenix model used for playing coop games. Set in the Nightfire GUI Multiplayer
edit agent screen. Each model has it's own Number . |
| motdfile |
HO |
Usage motdfile [filename.txt]. Sets the name
of the Message Of The Day text file. Default motd.txt. This is hard codded
off in Nightfire. |
| mp_allowcharacters |
HO |
Usage mp_allowcharacters "1" is on "0" is
off. Sets whether bots will appear in the game when playing single
player maps in multiplayer games. |
| mp_chattime |
HO |
Usage mp_chattime "10". Sets the
amount of time left to chat before the map resets/changes. Default is 10
seconds. E.g. normally players say "gg" (Good Game). |
| mp_defaultteam |
|
Usage mp_defaultteam "0". ? |
| mp_falldamage |
HO |
Usage mp_falldamage "0" normal "1" Realistic
fall damage. When on varied damage occurs depending of the height
of the fall. |
| mp_flashlight |
HC |
Usage mp_flashlight "1" is on "0" is
off. Barney and Gordons flashlight was not given to Bond, he uses Q-specs instead. |
| mp_forcerespawn |
HO |
Usage mp_forcerespawn "0" off "1" on. Makes
Players automatically respawn when they have been killed. When off a player
must click on their mouse to be respawned. |
| mp_fraglimit |
HO |
Usage mp_fraglimit "0". Sets the
limit of kills during a game. 0 is unlimited. |
| mp_fragsleft |
HO |
Usage mp_fragsleft. Displays the amount of
frags left before the game ends. |
| mp_friendlyfire |
HO |
Usage mp_friendlyfire "1" on "0" off. Players
on the same team can harm each other. |
| mp_logecho |
HO |
Usage mp_logecho "1" on "0" off. When
on displays the sv_serverlog information in
the console. |
| mp_logfile |
HO |
Usage mp_logfile "1" on "0" off. When
on writes the sv_serverlog information to a log
file. |
| mp_multipower |
HO |
Usage mp_multipower "1" on "0" off. Allows
players to pick up and use more than 1 powerup at a time. |
| mp_spamdelay |
HO |
Usage mp_spamdelay "2". Sets the
time limit between messages in seconds. |
| mp_teamlist |
HO |
Usage mp_teamlist "MI6;Phoenix". Sets
the team list for the game. This is fixed for displaying on the screen
or for reports to MI6 and Phoenix. |
| mp_teamoverride |
HO |
Usage mp_teamoverride "1" on "0" off. Forces
players to be equal in terms of teams, and will not let you switch if it
makes the teams uneven. Replaced with ctf_autoteam. |
| mp_teamplay |
HO |
Usage mp_teamplay "1" on "0" off. Sets
DM games to team play or free for all. |
| mp_timeleft |
HO |
Usage mp_timeleft. Displays the amount of time
left in seconds if a time is set using the mp_timelimit command. |
| mp_timelimit |
HO |
Usage mp_timelimit "50". Sets the
Multiplayer time limit of the game in minutes (Can not be altered for current
game). Use "0" for no time limit. |
| mp_weaponstay |
HO |
Usage mp_weaponstay "1" on "0" off. Makes
weapons stay after pickup (not Ammo). |
| multicastport |
HO |
Usage multicastport "26025". Sets
the multicast port for use with cl_listen. |
| net_address |
HC |
Usage net_address "[IP] : [26015]". Displays
the IP & Port of what you are connected as. |
| net_chokeloop |
|
Usage net_chokeloop "1" on "0" off. ? |
| net_drawslider |
|
Usage net_drawslider "1" on "0" off. ? |
| net_graph |
HC |
Usage net_graph "1" on "0" off. Shows
FPS and transfer rates on screen. |
| net_graphpos |
HC |
Usage net_graphpos "1" Right, "2" Centre, "3" Left. Sets
the position of the net_graph. |
| net_graphwidth |
HC |
Usage net_graphwidth "455". Sets
the width of the net_graph. |
| net_log |
|
Usage net_log "1" on "0" off. ? |
| net_scale |
HC |
Usage net_scale "5". Sets the net_graph's
vertical scale. Not used in Nightfire. |
| net_showdrop |
|
Usage net_showdrop "1" on "0" off. ? |
| net_showpackets |
HO |
Usage net_showdrop "1" on "0" off. Displays
net packet transfer information both inbound and outbound for server and
client. |
| password |
HO |
Usage password "[password]". Password
protects the server. This has been replaced with sv_password. |
| Ping |
HO |
Usage ping. Displays the client ping times. |
| pingservers |
HC |
Usage pingservers. Sends a ping to local servers
and lists them. |
| queryport |
HO |
Usage queryport "6550". Sets the
query port for querying the server. Default 6550. |
| rate |
HC |
Usage rate [value]. Sets the data download
rate from a server. |
| rcon |
HC |
Usage rcon [ command(s) ]. Remote server console
(rcon). Allows clients to control a remote server by putting rcon before
commands. E.g. rcon sv_gravity 100
will change the gravity on the remote server to 100. |
| rcon_address |
HC |
Usage rcon_address [IP]. Sets the rcon address
(IP) for the host that you wish to connect to. |
| rcon_password |
HC |
Usage rcon_password "Your Password". For
Host, sets the rcon password for the game. "" Is none/off. For
Client allows rcon if you supply the correct password. |
| rcon_port |
HC |
Usage rcon_port [Port No.]. Sets the rcon address
(Port) for the host that you wish to connect to. |
| Reconnect |
HC |
Usage reconnect. Reconnects to the currant
server you are on. |
| Reload |
HO |
Usage Reload. Crashes game and gives this message "Mod_PointInleaf:
bad model" |
| Restart |
HO |
Usage restart. Restarts the current game. |
| say |
HC |
Usage say "what ever you want". When
using the dedicated server, use this command to talk to people in the game.
When in a normal game and typing, for this word to show up put a + in
front of it. E.g."what did you +say to him" would
otherwise show on the screen as "what did you to him". |
| say_team |
HC |
Usage say_team "what ever you want". Same
as say, but only your team mates can see it. |
| servercfgfile |
HO |
Usage servercfgfile "name of dedicated server.cfg
file". Sets the name of the dedicated server configuration
file. Default server.cfg. |
| Setinfo |
HC |
Usage setinfo. Lists the player info, character
used, player name and bandwidth/transfer settings. |
| slist |
HC |
Usage slist. Searches for local servers and
displays them as a list on the screen. |
| Status |
HO |
Usage status. Displays a list of players connected
to the server, there ID, frags, time connected to the server, latency and
IP. |
| stuffcmds |
HO |
Usage stuffcmds. Used to initialise client
console commands from server. |
| SV_AddIP |
HO |
Usage sv_addip [time] [IP]. Bans a player from
the game by IP for time amount specified. 0 is permanent. |
| SV_BanId |
HO |
Usage sv_banid [time] [wonid]. Bans a player
from the game by wonid for time amount specified. All Nightfire players
have the same id so is not used. |
| sv_challengetime |
HO |
Usage sv_challengetime "15". Sets
time that is allowed to be taken connecting to your server by clients |
| sv_contact |
HO |
Usage sv_contact "name/e-mail/website". Used
for a point of contact when querying the server with \\status\\. It was
not included as an output in the query command though. |
| sv_consistency |
|
Usage sv_consistency "1" on "0" off. When
on forces file consistency? |
| SV_DropClient |
HC |
Usage sv_dropclient. Disconnects player from
the server that they are connected to. |
| sv_failuretime |
|
Usage sv_failuretime "0.5". ? |
| sv_filterban |
HO |
Usage sv_filterban "1" on "0" off. 1
enables the use of banning with sv_addip. |
| sv_lan |
HO |
Usage sv_lan "1" makes a LAN only game "0" makes
an Internet game. |
| SV_ListId |
HO |
Usage sv_listid. Lists all the banned players
that have been banned by sv_banid. All Nightfire
players have the same id so is not used. |
| SV_ListIP |
HO |
Usage sv_listip. Lists all the banned players
that have been banned by sv_addip. |
| SV_Localinfo |
HC |
Usage sv_localinfo [KEY] [VALUE]. Sets or displays
local info settings. |
| sv_logrelay |
|
Usage sv_logrelay "1" on "0" off. ? |
| sv_maxrate |
HO |
Usage sv_maxrate "0". Set the max
data transfer rate in bytes per second for any one client on the server. |
| sv_maxspeed |
HO |
Usage sv_maxspeed "250". Sets the
maximum speed allowed on the server for all players. |
| sv_maxunlag |
HO |
Usage sv_maxunlag "0.5". Sets the
maximum amount of time (in seconds) that the netcode attempts to compensate
for someone's ping, for use with sv_unlag. |
| sv_maxupdaterate |
HO |
Usage sv_maxupdaterate "60". Sets
the max update rate clients can use for cl_updaterate. |
| sv_maxvelocity |
HO |
Usage sv_maxvelocity "2000". Sets
the maximum velocity for all the players on the server. |
| sv_minrate |
HO |
Usage sv_minrate "0". Sets the min
data transfer rate in bytes per second for any one client on the server. |
| sv_minupdaterate |
HO |
Usage sv_minupdaterate "10". Sets
the min update rate clients can use for cl_updaterate. |
| sv_password |
HO |
Usage sv_password "Your Password". Sets
the password for the host game. "" Is none/off. Can be done during
the game for a lock in! |
| sv_rcon_banpenalty |
HO |
Usage sv_rcon_banpenalty "0". Works
the same way as sv_addip but bans the IP for Rcon
Hacking for the amount of time specified. See
Here . |
| sv_rcon_maxfailures |
HO |
Usage sv_rcon_maxfailures "10". Sets
the maximum amount of failures before the rcon hack ban starts regardless
of the time set in sv_rcon_minfailuretime. |
| sv_rcon_minfailures |
HO |
Usage sv_rcon_minfailures "5". Sets
the minimum amount of rcon failures within the sv_rcon_minfailuretime time
before the rcon hack ban starts. |
| sv_rcon_minfailuretime |
HO |
Usage sv_rcon_minfailuretime "30". Sets
the amount of time in seconds that failed rcon attempts must occur before
the rcon hack ban is applied. |
| SV_RemoveId |
HO |
Usage sv_removeid [wonid]. Removes a banned
player from the banned list by wonid. All Nightfire players have the same
id so is not used. |
| SV_RemoveIP |
HO |
Usage sv_removeip [IP]. Removes a banned player
from the banned list by IP. |
| SV_ResetRcon |
|
Resets all Remote Console settings? |
| SV_Serverinfo |
HO |
Usage sv_serverinfo. Displays the currant game
directory, bond. |
| SV_Serverlog |
HO |
Usage sv_serverlog "On" or "Off". Creates
a log file in the logs folder showing server and game information for each
game. |
| SV_SetLogAddress |
HO |
Usage sv_setlogaddress [IP] [PORT]. Sets the
log address IP and Port number. |
| SV_ShowServerinfo |
HO |
Usage sv_showserverinfo. Same as sv_serverinfo. |
| sv_timeout |
HO |
Usage sv_timeout "120". Controls
how long in seconds before the server disconnects a client that has stopped
responding. |
| sv_unlag |
HO |
Usage sv_unlag "1" on "0" off. Sets
whether you want lag compensation for clients or not. |
| sv_unlagpush |
|
Usage sv_unlagpush "1". ? |
| sv_unlagsamples |
HO |
Usage sv_unlagsamples "1". Sets how
many of the client sent packets are averaged to find the ping time to compensate
for, for use with sv_unlag. |
| SV_User |
HO |
Usage sv_user [Player Name] or [ID]. Retrieves
client server and player settings info about selected player on your server. |
| SV_Users |
HO |
Usage sv_users. Lists connected players by
user id, unique id and player name. |
| sv_waypoint |
|
Usage sv_waypoint "1" on "0" off. Sets
the use of waypoints/displays the waypoints or paths? |
| SV_WriteId |
HO |
Usage sv_writeid. Writes all the banned players
that have been banned by sv_banid to file. All
Nightfire players have the same id so is not used. |
| SV_WriteIP |
HO |
Usage sv_writeip. Writes all the banned players
that have been banned by sv_addip. Banned IP's
are stored in the listip.cfg file in the bond folder. |
| sys_ticrate |
HC |
Usage sys_ticrate "100". Controls
the server frame rate. Default 100 variable used for NFDS pingbooster. |
| team |
HC |
Usage team "[team name]". Sets/Displays
the team name for the player. Not used anymore as teams are fixed to MI6
and Phoenix. |
| teamchoice |
HC |
Usage teamchoice "1" MI6 "2" PHX. Allows
players to change teams when autoteams is off. |
| Tell |
HO |
Usage Tell [Player Name] [Message}. Sends Private
message to Client from Host. This is hard coded off in Nightfire. |